Save vs Export
- Save keeps your work inside MeshInspector with hierarchy, transforms, selections, etc.
- Export creates files for outside use in other software.
Save Scene (Ctrl+S)
- Writes .mru into the original folder, using the same name.
- Resumes exactly where you left off.
What .mru stores
- Scene tree hierarchy and object names
- Geometry (points, triangles, etc.)
- Transforms and selections
- Color maps, textures, UVs
- Visual settings (colors, shading, edges, lighting)
Save Scene As
- Save as .mru, .gltf, or .glb.
- Use .gltf/.glb when another application needs the whole scene.
Save Selected
- Saves only chosen nodes from the scene tree.
- Preserves hierarchy and transforms for those items.
- Use when you want a subset without flattening the entire scene.
Good habits
- Save early. Save often.
- Use Save Scene As to branch versions before major edits.