Saving Scenes

In this guide, we’ll delve into the essential topics of saving scenes and exporting 3D models.
Updated over 3 weeks ago

Save vs Export

  • Save keeps your work inside MeshInspector with hierarchy, transforms, selections, etc.
  • Export creates files for outside use in other software.

Save Scene (Ctrl+S)

  • Writes .mru into the original folder, using the same name.
  • Resumes exactly where you left off.

What .mru stores

  • Scene tree hierarchy and object names
  • Geometry (points, triangles, etc.)
  • Transforms and selections
  • Color maps, textures, UVs
  • Visual settings (colors, shading, edges, lighting)

Save Scene As

  • Save as .mru, .gltf, or .glb.
  • Use .gltf/.glb when another application needs the whole scene.

Save Selected

  • Saves only chosen nodes from the scene tree.
  • Preserves hierarchy and transforms for those items.
  • Use when you want a subset without flattening the entire scene.

Good habits

  • Save early. Save often.
  • Use Save Scene As to branch versions before major edits.

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