Rules
- Select one or more objects of the same type.
- Export one format per operation.
- Icons in the scene tree indicate type (mesh, point cloud, volume, polyline, distance map, etc.).
Supported exports by type examples (see full table in Article 4)
- Meshes →
.mrmesh,.stl,.off,.obj,.ply,.ctm - Point Clouds →
.xyz,.xyzn,.asc,.ply,.ctm - Voxels →
.dcm,.raw,.gav,.vdb - Polylines →
.mrlines,.dxf,.pts
Format tips
- OBJ: Exports with
.mtland texture image files. Keep together. - GLTF/GLB: Use for scene interchange when you saved via Save Scene As.
- Point cloud ASCII (e.g.,
.xyz,.asc): Human-readable but large; use.plyor.ctmwhen possible. - Voxels: Choose
.vdbfor sparse data;.dcmfor medical workflows;.raw/.gavfor raw grid interchange.