Exporting Objects

This article explains how to export different object types in MeshInspector, outlining format options, rules, and tips for efficient data interchange.
Updated over 3 weeks ago

Rules

  • Select one or more objects of the same type.
  • Export one format per operation.
  • Icons in the scene tree indicate type (mesh, point cloud, volume, polyline, distance map, etc.).

Supported exports by type examples (see full table in Article 4)

  • Meshes.mrmesh, .stl, .off, .obj, .ply, .ctm
  • Point Clouds.xyz, .xyzn, .asc, .ply, .ctm
  • Voxels.dcm, .raw, .gav, .vdb
  • Polylines.mrlines, .dxf, .pts

Format tips

  • OBJ: Exports with .mtl and texture image files. Keep together.
  • GLTF/GLB: Use for scene interchange when you saved via Save Scene As.
  • Point cloud ASCII (e.g., .xyz, .asc): Human-readable but large; use .ply or .ctm when possible.
  • Voxels: Choose .vdb for sparse data; .dcm for medical workflows; .raw/.gav for raw grid interchange.

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