Advice and answers from the MeshInspector Team

Exporting Objects

This article explains how to export different object types in MeshInspector, outlining format options, rules, and tips for efficient data interchange.
Updated over 2 months ago

Rules

  • Select one or more objects of the same type.
  • Export one format per operation.
  • Icons in the scene tree indicate type (mesh, point cloud, volume, polyline, distance map, etc.).

Supported exports by type examples (see full table in Article 4)

  • Meshes.mrmesh, .stl, .off, .obj, .ply, .ctm
  • Point Clouds.xyz, .xyzn, .asc, .ply, .ctm
  • Voxels.dcm, .raw, .gav, .vdb
  • Polylines.mrlines, .dxf, .pts

Format tips

  • OBJ: Exports with .mtl and texture image files. Keep together.
  • GLTF/GLB: Use for scene interchange when you saved via Save Scene As.
  • Point cloud ASCII (e.g., .xyz, .asc): Human-readable but large; use .ply or .ctm when possible.
  • Voxels: Choose .vdb for sparse data; .dcm for medical workflows; .raw/.gav for raw grid interchange.

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