Scene Tree Mastery: Visibility, Appearance & Per-Object Settings

Scene Tree Mastery: Visibility, Appearance & Per-Object Settings

Everything in the left-hand column, with every toggle explained
Updated over 1 week ago

A. Quick-Access Icons

Icon Tooltip
A→Z Sort by Name
👁️ Show All
🙈 Hide All
▢▣ Select All
▢✕ Unselect All
↑ / ↓ Show Only Previous / Next
✏️ Rename
🗑️ Remove Selected

B. Color Logic in the Viewport

Color Meaning
Blue Selected object
White Visible, unselected object
Green Back-faces (reverse sides of triangles)

C. Right-Click Object ➜ Visibility & Appearance Menu

Toggle / Control What happens when it’s ON (or when used)
Visibility Shows the object; off = hidden.
Lock Transform Freezes move/rotate/scale.
Shading Enables lighting-based shading.
Flat Shading One solid color per triangle (great for spotting flipped normals).
Edges Overlays black wireframe lines.
Points Displays bright-red vertices.
Selected Edges Highlights picked edges in magenta.
Selected Tri-s Highlights picked triangles in dark red.
Borders Marks open-surface boundaries in white.
Triangles Toggles the mesh skin; off = faces hidden.
Transparency Makes the whole object semi-transparent (independent of Opacity value).
Invert Normals Flips face orientation—instantly visible via color scheme.
Name / Labels Draws the object name and any labels in scene.
Normals Shows short white rays for each face normal.
Local Basis Displays a mini XYZ gizmo at the object’s origin.
Bounding Box Outlines the object’s extents with a white box.
Opacity (0 – 255) Numeric slider; 255 = fully opaque. Mouse-wheel over the field for quick changes.
Color Swatches Nine editable swatches—Selected, Unselected, Back Triangles, Labels, Edges, Points, Selected Tri-s, Selected Edges, Borders. ▶ Click a swatch to open the RGBA/HEX color picker; hover to see exact values.
Advanced ▼ Expands any extra plugin-specific options (if present in your build).

D. Action Buttons (blue, at the bottom)

Button What it does
Remove Deletes the object.
Clone Duplicates it.
Clone Selection Duplicates only the current triangle/point selection.
Group Appears when multiple objects are selected; creates a folder.

(Group context-menu: Remove • Ungroup • Select Subtree • Clone • Merge Subtree)

 

F. Information Panel


You can find the Information panel in the bottom left corner of the workspace. It appears when an object is selected in the scene tree and expands on click. The contents of this panel shows the type of the selected object (e.g. mesh, point cloud, etc) and the specific information about it depending on the type.

(Panel expands from the bottom-left; values update instantly when you change selection.)

G. Transform Panel — Precise Position, Rotation & Scale

Control How to use it
Scale X Y Z Enter numeric factors; click-drag up/down or mouse-wheel for fine tweaks.
Uni-Scale Lock Toggle to keep X, Y, Z scaling uniform.
Rotation X Y Z (°) Type angles in degrees; negatives allowed.
Translation X Y Z Move the object along each axis in scene units.
Live Sync Values update in real time while you drag the gizmo.
Reset / Zero Revert scale to 1 × 1 × 1, rotations to 0°, or translations to 0 (if provided by your build).
Accept Set new Transform values

Table of Contents