A few habits make everyday work in MeshInspector faster and help a new user avoid the most common mistakes. Each tip names the control to use.
Keep the Scene Tree tidy
- Name parts consistently. Prefix related parts ("Bolt_", "Hull_"), then use the Sort by Name button of the Scene Tree to group them. To rename the selected object, press F2.
- Group objects logically. Select two or more objects that have the same parent, right-click and choose Group. Then you can clone the whole group with Clone, select it with Select Subtree, or merge its meshes, lines or point clouds into one object of each type with Combine Subtree.
Check what is selected before you run a tool
Many tools (e.g., Mesh Repair vs. Points commands) run only on specific object types. Double-check the Scene Tree highlight before you click.
Use Apply Transform after major moves or scales
Transform tab › Apply Transform writes the current transform into the object's points and resets the object transform, so the object looks the same but its scale is back to 1 × 1 × 1. Baking avoids export issues.
Switch between Orthographic and Perspective views
Use orthographic projection for precise edits and perspective projection for realistic checks. The projection icon is in the lower-right corner of the Viewport.
Leverage Opacity
Lower the Opacity of an outer object (right-click it in the Scene Tree) when you need to inspect interior geometry without hiding outer shells.