The view commands put the camera in a standard position in one click. Use them to check a model exactly from the front, top or side, to compare the same view of several models, or to get back to a known view after free rotation.
Where to find it
Under the View tab, MeshInspector offers several view options: Front View, Back View, Top View, Bottom View, Left View, Right View, Isometric View, and Invert View. Most of them also have a shortcut on the numeric keypad (Num); on macOS use Cmd instead of Ctrl.

| View | What you see | Shortcut |
|---|---|---|
| Front View | The XZ plane, the camera looks along Y. | Num 1 |
| Back View | The XZ plane, the Y axis points toward the camera. | Ctrl+Num 1 |
| Top View | The XY plane, the Z axis points toward the camera. | Num 7 |
| Bottom View | The XY plane, the camera looks along Z. | Ctrl+Num 7 |
| Left View | The YZ plane, the camera looks along X. | Ctrl+Num 3 |
| Right View | The YZ plane, the X axis points toward the camera. | Num 3 |
| Isometric View | The X, Y and Z axes form 120-degree angles on the screen. | — |
| Invert View | The camera turns 180 degrees around the current vertical axis. | Num 9 |
How to use it
- Click a view command on the View tab or press its shortcut.
- If the model is not centered or is too small, click Fit Data (Ctrl+Alt+F).
- To look at the opposite side of the current view, click Invert View.
The views
Front View displays the model in the XZ plane, with the camera looking along the Y axis.

Back View displays the model in the XZ plane, with the Y axis pointing toward the camera.

Top View displays the model in the XY plane, with the Z axis pointing toward the camera.

Bottom View displays the model in the XY plane, with the camera looking along the Z axis.

Left View displays the model in the YZ plane, with the camera looking along the X axis.

Right View displays the model in the YZ plane, with the X axis pointing toward the camera.

Isometric View displays the model so that the X, Y, and Z axes form 120-degree angles on the screen.

Invert View rotates the camera 180 degrees around the current vertical axis.

Tips
- The view commands move only the camera: the objects keep their position and coordinates.
- You can also click a face, an edge or a corner of the navigation cube in the corner of the Viewport to snap the camera to a standard or an intermediate view.
- The shortcuts use the numeric keypad. On a keyboard without one, use the buttons of the View tab.