View: switch to front, back, top, side or isometric views

What Different View Options Show in MeshInspector

2 min read
In the app
  • ViewFront View
  • ViewBack View
  • ViewTop View

The view commands put the camera in a standard position in one click. Use them to check a model exactly from the front, top or side, to compare the same view of several models, or to get back to a known view after free rotation.

Where to find it

Under the View tab, MeshInspector offers several view options: Front View, Back View, Top View, Bottom View, Left View, Right View, Isometric View, and Invert View. Most of them also have a shortcut on the numeric keypad (Num); on macOS use Cmd instead of Ctrl.

View: Options

View What you see Shortcut
Front View The XZ plane, the camera looks along Y. Num 1
Back View The XZ plane, the Y axis points toward the camera. Ctrl+Num 1
Top View The XY plane, the Z axis points toward the camera. Num 7
Bottom View The XY plane, the camera looks along Z. Ctrl+Num 7
Left View The YZ plane, the camera looks along X. Ctrl+Num 3
Right View The YZ plane, the X axis points toward the camera. Num 3
Isometric View The X, Y and Z axes form 120-degree angles on the screen. —
Invert View The camera turns 180 degrees around the current vertical axis. Num 9

How to use it

  1. Click a view command on the View tab or press its shortcut.
  2. If the model is not centered or is too small, click Fit Data (Ctrl+Alt+F).
  3. To look at the opposite side of the current view, click Invert View.

The views

Front View displays the model in the XZ plane, with the camera looking along the Y axis.

Front View

Back View displays the model in the XZ plane, with the Y axis pointing toward the camera.

Back View

Top View displays the model in the XY plane, with the Z axis pointing toward the camera.

Top View

Bottom View displays the model in the XY plane, with the camera looking along the Z axis.

Bottom View

Left View displays the model in the YZ plane, with the camera looking along the X axis.

Left View

Right View displays the model in the YZ plane, with the X axis pointing toward the camera.

Right View

Isometric View displays the model so that the X, Y, and Z axes form 120-degree angles on the screen.

Isometric View

Invert View rotates the camera 180 degrees around the current vertical axis.

Invert View

Tips

  • The view commands move only the camera: the objects keep their position and coordinates.
  • You can also click a face, an edge or a corner of the navigation cube in the corner of the Viewport to snap the camera to a standard or an intermediate view.
  • The shortcuts use the numeric keypad. On a keyboard without one, use the buttons of the View tab.

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