Scene Tree Mastery: Visibility, Appearance & Per-Object Settings
Everything in the left-hand column, with every toggle explained
Updated over 3 weeks ago
A. Quick-Access Icons
Icon
Tooltip
A→Z
Sort by Name
👁️
Show All
🙈
Hide All
▢▣
Select All
▢✕
Unselect All
↑ / ↓
Show Only Previous / Next
✏️
Rename
🗑️
Remove Selected
B. Color Logic in the Viewport
Color
Meaning
Blue
Selected object
White
Visible, unselected object
Green
Back-faces (reverse sides of triangles)
C. Right-Click Object ➜ Visibility & Appearance Menu
Toggle / Control
What happens when it’s ON (or when used)
Visibility
Shows the object; off = hidden.
Lock Transform
Freezes move/rotate/scale.
Shading
Enables lighting-based shading.
Flat Shading
One solid color per triangle (great for spotting flipped normals).
Edges
Overlays black wireframe lines.
Points
Displays bright-red vertices.
Selected Edges
Highlights picked edges in magenta.
Selected Tri-s
Highlights picked triangles in dark red.
Borders
Marks open-surface boundaries in white.
Triangles
Toggles the mesh skin; off = faces hidden.
Transparency
Makes the whole object semi-transparent (independent of Opacity value).
Invert Normals
Flips face orientation—instantly visible via color scheme.
Name / Labels
Draws the object name and any labels in scene.
Normals
Shows short white rays for each face normal.
Local Basis
Displays a mini XYZ gizmo at the object’s origin.
Bounding Box
Outlines the object’s extents with a white box.
Opacity (0 – 255)
Numeric slider; 255 = fully opaque. Mouse-wheel over the field for quick changes.
Color Swatches
Nine editable swatches—Selected, Unselected, Back Triangles, Labels, Edges, Points, Selected Tri-s, Selected Edges, Borders. ▶ Click a swatch to open the RGBA/HEX color picker; hover to see exact values.
Advanced ▼
Expands any extra plugin-specific options (if present in your build).
D. Action Buttons (blue, at the bottom)
Button
What it does
Remove
Deletes the object.
Clone
Duplicates it.
Clone Selection
Duplicates only the current triangle/point selection.
Group
Appears when multiple objects are selected; creates a folder.
You can find the Information panel in the bottom left corner of the workspace. It appears when an object is selected in the scene tree and expands on click. The contents of this panel shows the type of the selected object (e.g. mesh, point cloud, etc) and the specific information about it depending on the type.
(Panel expands from the bottom-left; values update instantly when you change selection.)
G. Transform Panel — Precise Position, Rotation & Scale
Control
How to use it
Scale X Y Z
Enter numeric factors; click-drag up/down or mouse-wheel for fine tweaks.
Uni-Scale Lock
Toggle to keep X, Y, Z scaling uniform.
Rotation X Y Z (°)
Type angles in degrees; negatives allowed.
Translation X Y Z
Move the object along each axis in scene units.
Live Sync
Values update in real time while you drag the gizmo.
Reset / Zero
Revert scale to 1 × 1 × 1, rotations to 0°, or translations to 0 (if provided by your build).