
Repair & prepare scans
Mesh Repair
Repair 3D meshes in MeshInspector — fix holes, self-intersections, degenerate faces, non-manifold geometry, and prepare watertight models for 3D printing.
Automatic repair
3
Mesh Healer GuideMesh Healer guide for MeshInspector: find and fix holes, disconnected parts, self-intersections and flipped normals, close large holes, rebuild a model with Auto Repair, and follow recipes and a worked example.Video
Auto Repair MeshLearn how Auto Repair Mesh in MeshInspector rebuilds meshes from voxels, what the Resolution presets and the Advanced settings do, and what to expect from the result.Video
RewrapLearn how Rewrap in MeshInspector replaces a damaged mesh with a new surface wrapped around it, how to choose the Radius, and when to use Rewrap instead of Auto Repair Mesh.
Holes & gaps
4
Fill HolesLearn how to close mesh holes in MeshInspector with Fill Holes. Fill one hole or all holes, split large holes with bridges, make a scan watertight in one click, or fill holes with points from a point cloud.Video
Stitch Two HolesLearn how to use Stitch Two Holes in MeshInspector to reconstruct mesh gaps correctly. See why Fill Holes may produce wrong results in some situations and how to restore surface continuity.
Smooth Boundary and Smooth Region BoundaryLearn how the Smooth Boundary and Smooth Region Boundary tools in MeshInspector regularize mesh edges by smoothing boundaries and adjusting boundary vertices of selected regions.
Fix TunnelsLearn how to detect and remove tunnel structures in meshes using the Fix Tunnels tool in MeshInspector, and restore a clean, closed surface.
Normals & topology
4
Orient Mesh NormalsFix flipped normals in MeshInspector: Orient Mesh Normals finds the parts of a mesh that face inward and flips them. Steps, settings and a before/after example.Video
Flip Normals for MeshesLearn how to flip the normals of a mesh in MeshInspector, flip only one inside-out component of a mesh, and check the result with Show Normals.
Separate ComponentsSplit a mesh or polyline into separate objects with To Components, delete scan debris with Keep Largest Component, or cut a mesh into N parts with Force Components.
Unite Close VerticesLearn how the Unite Close Vertices tool in MeshInspector merges vertices that lie closer than a given distance, closes open seams in STL files from CAD, and which Close distance to choose.
Remesh & simplify
6
Simplify for MeshesLearn how to simplify (decimate) a mesh in MeshInspector. Reduce the triangle count with Target Triangles or Tolerance, pick a tolerance for scans, 3D printing and file sharing, and keep the shape.Video
RemeshLearn how to use Remesh in MeshInspector to rebuild a mesh with nearly uniform edge lengths, choose the Target Edge Length, and decide between Remesh, Simplify and Subdivide.Video
SubdivideLearn how to use Subdivide in MeshInspector to split large triangles of a mesh or long segments of a line, with defaults, real triangle counts and a hole patch example.
Make DeloneLearn how Make Delone improves mesh triangulation in MeshInspector by flipping edges, when to use it after Simplify or Fill Holes, and what its settings do.
Re-positionLearn how to use Re-position in MeshInspector to smooth a selected mesh region, such as a hole patch, with Sharp Boundary, Smooth Everywhere, Pressure and the advanced settings.
Reduce Noise and Add NoiseLearn how to smooth noisy scans in MeshInspector with Reduce Noise for meshes, point clouds and lines, which mode to pick, safe starting values, how to avoid shrinkage, and how Add Noise works.