
Object Types
Every object in the MeshInspector Scene tree has a type, shown by its icon — a mesh, a point cloud, a polyline, a voxel volume, a distance map or a G-code toolpath. The type decides which tools work on the object, which file formats open as it and how you save it. Feature objects (a point, line, plane, circle, sphere, cylinder or cone fitted with the Inspect tools) and the measurements you keep in the scene are objects too. Each article explains one type and how to convert it into the others.
MeshesWhat a mesh is in MeshInspector, which files open as one, how to check it for holes, convert it to other object types and export it.
Point CloudsWhat a point cloud is in MeshInspector, which scan files open as one, how to add normals, turn the cloud into a mesh and export it.
PolylinesWhat a polyline is in MeshInspector, where lines come from (sections, isolines, G-code), how to turn them into meshes and how to export them.
Voxels: CTWhat a voxel volume (CT, MRI) is in MeshInspector, how to open DICOM, RAW, TIFF or VDB data, view it as an iso-surface and turn it into a mesh.
Distance MapsWhat a distance map (depth map) is in MeshInspector, how to make one from a mesh, lines or an image, and how to turn it into a mesh, isolines or an image.
Toolpaths (G-code)Learn what a G-code toolpath object is in MeshInspector, which files open as one, and how to view, simulate, convert and save it.Features and MeasurementsWhat feature objects (point, line, plane, circle, sphere, cylinder, cone) and measurement objects are in MeshInspector, how they are made, shown in the Scene tree and saved.