Meshes: open, check and convert triangle meshes

Meshes in MeshInspector Explained

4 min read

As the name of MeshInspector implies, the app is built around meshes. A mesh is a 3D surface made of triangles that are connected to each other. The triangles define the shape of the model and its level of detail. Most 3D files you open (STL, OBJ, 3MF and others) become meshes, and most tools for repair, editing, measuring and 3D printing work on meshes.

A mesh has three kinds of elements:

  • Vertices, the points in 3D space.
  • Edges, the lines that connect vertices.
  • Triangles (faces), the surfaces formed by three connected vertices.

Mesh in MeshInspector

When you open a mesh, it appears in the Scene tree and in the viewport. In the Scene tree, a triangle icon next to the object name shows that the object is a mesh.

Two panels below the Scene tree describe the selected mesh:

  • Information shows Object Type (Mesh), the size of the bounding box (Local or World), and the numbers of Triangles, Vertices and Edges, the Volume, Area, Avg Edge Length, Holes and Components. A line with a zero value is hidden, so a closed mesh shows no Holes line.
  • Transform lets you scale, rotate and move the mesh in 3D space.

A mesh selected in the Scene tree with its triangle icon, and its Information panel with triangles, volume, area and components.

Three keys change how the selected meshes are drawn:

  • L shows or hides the edges of the triangles.
  • T shows or hides the triangles (faces).
  • F switches flat shading on and off.

The same mesh with its triangle edges shown after pressing L.

On the Inspect tab you can open Object Info and Mesh Info; both panels can be open at the same time.

  • Object Info shows general information about the selected object: its source format, memory use, components, vertices, triangles, edges, area, volume and bounding box.
  • Mesh Info shows data for one element of the mesh. Depending on the mode, it describes a triangle, an edge or a vertex.

Object Info and Mesh Info panels open side by side for a selected mesh, with its vertices, triangles, area and volume.

Check your mesh

The Information panel answers the first question about a new file: is the mesh closed and in one piece?

  • Holes above zero means the surface is open. Close the holes with Mesh Repair › Fill Holes, or find and fix all problems at once with Mesh Repair › Mesh Healer (Makers plan). See Mesh Healer and Fill Holes.
  • Components above one means the mesh consists of separate parts, for example scanner debris. Mesh Repair › To Components splits them into separate objects, and Keep Largest Component (in the same drop-down list) removes everything except the largest part.

Open a mesh

Open a file with Home › Open Files or drag it into the window. These formats open as a mesh:

Format Open Export
STL Yes Yes (binary STL)
OBJ Yes Yes
PLY Yes Yes
OFF Yes Yes
3MF, MODEL Yes Yes
CTM Yes Yes
MRMESH Yes Yes
GLTF, GLB Yes Only with Save Scene As
DXF Yes No
STEP, STP Yes No
DCM (3Shape) Yes No

A PLY file that has points but no triangles opens as a point cloud instead. STEP files are converted to meshes when they open. The full list of formats for every object type is in Supported File Formats.

You can also make a mesh in the app, for example with Mesh Edit › Create Simple Objects (cube, cylinder, sphere and other shapes) or from other object types (see the articles on point clouds, voxels, polylines and distance maps).

What you can do with a mesh

Tab Main tools for meshes
Mesh Repair Mesh Healer, Fill Holes, Auto Repair Mesh, Simplify, Remesh
Mesh Edit Mesh Boolean, Offset, Hollow/Thicken, Brush, Extrude Base, Text on Mesh
Inspect Measure Distance, Section, Measure Thickness, Surface Deviation
Select Select Primitives, Select Region, Delete Selected

Convert a mesh to another type

Result Tool Plan
Point cloud Mesh Edit › Mesh to Points Professional
Voxel volume Mesh Edit › Mesh to Voxels Professional
Distance map Distance Maps › Mesh to Distance Map Professional
Polyline Inspect › Section Free
G-code toolpath Toolpath › Toolpath Professional

Section cuts the mesh with a plane and can create a polyline from the cross-section. Toolpath builds a CNC toolpath, see Toolpaths (G-code).

Save a mesh

  • Export (on the Home tab and at the top left of the window) saves the selected meshes to a file: .stl, .obj, .ply, .off, .3mf, .model, .ctm or .mrmesh. See Exporting Objects.
  • Home › Save Scene saves the whole scene, with all objects and their settings, to a MeshInspector scene file (.mru). Save Scene As can also write the scene as .gltf or .glb.

Mesh options in the Scene tree

Right-click the mesh in the Scene tree to change how it is displayed: edges, triangles, points, normals, bounding box, colors, opacity and shading. The menu also has the Remove and Clone buttons, and Clone Selection when part of the mesh is selected. Every option is explained in Scene Tree Mastery.

The right-click menu of a mesh in the Scene tree with display options, colors and the Remove, Clone and Clone Selection buttons.

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