Toggle Global Basis shows the origin of the scene (the global 0 point) with the X, Y and Z axes, and on request a 3D grid. Use it to orient the model relative to the global coordinate system and to understand its position and alignment in 3D space, for example before you move, align or export a part.
Where to find it
- View tab › Toggle Global Basis.
- Shortcut: Ctrl+G (macOS: Cmd+G).
- The same control is the Basis icon in the lower-right corner of each viewport.

How to use it
Each click on Toggle Global Basis (or Ctrl+G) cycles through the visibility of the global 0 point, the axes and the 3D grid:
- The first click shows the global 0 point and the X, Y, and Z axes.
- The second click also shows the 3D grid.
- The third click hides both the global basis and the 3D grid, returning the view to the default state.

Tips
- The setting belongs to a viewport. With two or four viewports, the command changes the current viewport, and the Basis icon of each viewport changes only that viewport.
- The basis and the grid are display aids: they do not change your objects.
- To keep the basis out of an exported image, turn on Hide scene overlays in the Screenshot panel.