Toggle Global Basis: show or hide the global axes and origin

How to Use the Toggle Global Basis Tool in MeshInspector

1 min read
In the app
  • ViewToggle Global Basis

Toggle Global Basis shows the origin of the scene (the global 0 point) with the X, Y and Z axes, and on request a 3D grid. Use it to orient the model relative to the global coordinate system and to understand its position and alignment in 3D space, for example before you move, align or export a part.

Where to find it

  • View tab › Toggle Global Basis.
  • Shortcut: Ctrl+G (macOS: Cmd+G).
  • The same control is the Basis icon in the lower-right corner of each viewport.

Toggle Global Basis: Where to Find

How to use it

Each click on Toggle Global Basis (or Ctrl+G) cycles through the visibility of the global 0 point, the axes and the 3D grid:

  1. The first click shows the global 0 point and the X, Y, and Z axes.
  2. The second click also shows the 3D grid.
  3. The third click hides both the global basis and the 3D grid, returning the view to the default state.

Toggle Global Basis: After Two Clicks

Tips

  • The setting belongs to a viewport. With two or four viewports, the command changes the current viewport, and the Basis icon of each viewport changes only that viewport.
  • The basis and the grid are display aids: they do not change your objects.
  • To keep the basis out of an exported image, turn on Hide scene overlays in the Screenshot panel.

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