Toolbar: Quick-Access Tools

Toolbar: Quick-Access Tools

The Toolbar sits at the very top edge of the 3D window.
Updated over 1 week ago

Its icons are context-aware—they always act on whatever is currently visible or selected in the scene. Think of it as your “command palette” for everyday modeling, inspection, and cleanup.

The 14 Core Buttons*

# Icon / Shortcut Name What it does
1 ALT + CTRL + F Fit Data Frames all visible objects.
Fit Selected Objects
Fit Selected Primitives
2 CTRL + Q Select Objects Box- or lasso-select whole objects.
3 Move Object Drag arrows in the scene to reposition.
4 CTRL/CMD + , Settings Opens global preferences.
5 Transform Object Widget for translate-rotate-scale in one mode.
6 Apply Transform “Bakes” the current transform into object geometry.
7 Create Simple Objects Drop in cubes, spheres, cylinders, etc.
8 Clone Duplicates selected objects.
9 Section Adds a cutting plane; optionally generates edge lines from that section.
10 CRTL/CMD + W Select Primitives Switches to Triangles, Edges, Incident Triangles, Short Edges, or Twin Edges picker.
11 CRTL/CMD + X Clear Selections Deselects everything.
Clear Selected Edges (dropdown)
12 Del Delete Selected Removes highlighted objects or primitives.
13 Active List Green-check icon; dropdown of live tools—click Close to disable any.
14 ⋮ Customize Toolbar Opens the customization panel (details below).

Customizing the Toolbar

  • Open it by clicking the ⋮ three-dot icon.

  • Tools are grouped by function: View, Select, Transform, Inspect, Mesh Edit, Mesh Repair, Points, CT, etc.

  • Check / uncheck boxes to show or hide icons.

  • Drag-drop within the dialog to reorder icons.

  • Click Reset to Default to go back to the factory layout.

Tip: If your screen is small, hide rarely used icons to free up horizontal space—everything stays accessible via the Menu-Bar tabs or the 🔍 Search box.

* may be a subject to change with new releases.

Table of Contents