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Voxels in MeshInspector: Basics

Voxels in MeshInspector Explained
Updated over 6 days ago

A voxel volume is an object composed of volumetric elements called voxels (like volume pixels). Each voxel represents a value in a regular 3D grid. Unlike meshes and point clouds, voxel volumes describe space as a continuous grid rather than discrete surface elements or independent points.

Voxel volumes are characterized by:

  • A regular 3D grid structure.
  • Volumetric representation.
  • Voxel-specific values like voxel size, density, etc.

Voxel Volumes in MeshInspector

When you load a voxel volume, it appears in the Scene tree and in the viewport. In the Scene tree, it is marked with a voxel-based icon, indicating that the object is a voxel volume.

Voxel Volume in MeshInspector: Overview

MeshInspector provides two key panels:

  • Information displays properties, e.g., voxel dimensions, voxel size, bounding box, and value ranges.
  • Transform allows you to scale, rotate, and translate the volume in 3D space.

These tools allow you to inspect both the structure and spatial positioning of voxel-based data.

When working with voxel volumes, press L to visualize the voxel grid structure. Press L again to return to the default view.

Voxels: Visualized

Under the Inspect tab, click Object Info to view detailed information about the voxel volume, including dimensions, voxel size, value range, and memory usage.

Voxels: Object Info

Right-click on the voxel volume in the Scene tree to open the context menu.

From here, you can control how the voxel volume is displayed and managed:

  • Toggle visibility options for bounding box, clipping, transparency, and object name.
  • Adjust display settings, including colors, opacity, and shading modes.
  • Enable or disable local basis.
  • Modify advanced rendering parameters, e.g., point size, shininess, ambient strength, and specular strength.
  • Perform such actions as Remove and Clone the object.

Voxel Volumes: Right-Clicked

This menu provides quick access to both visualization settings and object-level operations for voxel volumes.

Voxels in MeshInspector

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