Scale: resize objects, convert meters or inches to millimeters

Resize selected objects by a factor, for example to convert a model from meters or inches to millimeters

2 min read
In the app
  • TransformScale

Scale multiplies the size of the selected objects by a factor, the same in all three directions, so the proportions stay. You need it most often when a model or scan comes in other units: a part exported in meters looks a thousand times too small, a part in inches about 25 times too small.

How to scale an object

  1. Select one or more objects in the Scene tree.
  2. Click Transform › Scale.
  3. Either type a factor in the Scale field and click Apply, or click one of the buttons below it: x1000, x100, x10, x0.001, x0.01 or x0.1.

The Scale button on the Transform tab and its tooltip.

The buttons work at once: you do not need to click Apply after them. Both Apply and the buttons scale the objects, fit the view to them and close the panel. To go back, use Undo (Ctrl+Z, or Cmd+Z on macOS).

Control What it does Default and tips
Scale The factor by which the size is multiplied, shown with an x, for example 1 x. Values below 1 make the object smaller 1, from 0.000001 to 1 000 000. The field shows three decimals, but uses the full value you type
Apply Scales by the value of the Scale field You can also press Enter
x1000, x100, x10 Make the object 1000, 100 or 10 times larger
x0.001, x0.01, x0.1 Make the object 1000, 100 or 10 times smaller

Convert units

The model is in To get millimeters, use
Meters x1000
Centimeters x10
Inches 25.4 in the Scale field, then Apply

There is no button for inches, so type 25.4. To convert millimeters to inches, type 0.03937 (1 / 25.4).

To check the size before and after, select the object and look at Local Box Size in the Information panel, or turn on Inspect › Bounding Box to see the dimensions in the viewport (see Bounding Box).

In this example, a torus with a box size of 2.6 × 2.6 × 0.6 mm became 26 × 26 × 6 mm after x10:

A torus after the x10 button, with Local Box Size 26 mm, 26 mm, 6 mm in the Information panel and its bounding box in the viewport.

After x0.1 applied to the original torus, the box size is 0.26 × 0.26 × 0.06 mm:

The torus after the x0.1 button, with Local Box Size 0.26 mm, 0.26 mm, 0.06 mm in the Information panel.

Good to know

  • Scale multiplies the coordinates of every point of the object, so it scales the object around the origin of its own coordinates, not around its centre. A part that lies far from the origin also moves. To bring it back to the origin, use Move to Zero.
  • Scale uses one factor for all three directions. To stretch an object along one axis, use Transform Object.

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