Delete Colors removes all colors and textures from the selected objects and shows them in one solid color. The geometry does not change. Use it when you want to see the shape of a colored scan without its colors, when you do not want the colors in the file you save, or when the scene has to be lighter, since the textures are removed too.

Delete colors
- Select one or more objects with colors in the Scene tree.
- Click Mesh Edit › Delete Colors. The same button is on the Points and Lines tabs.
The tool works at once, without a panel:
| Object | What is removed |
|---|---|
| Mesh | Vertex colors, triangle colors, textures and UV coordinates |
| Point cloud | Point colors |
| Polyline | Vertex colors and line colors |
The button is unavailable when no selected object has colors; its tooltip then says At least one object with colors must be selected. To get the colors back, use Undo (Ctrl+Z, or Cmd+Z on macOS). To keep a colored version as well, make a copy with Clone first.
Colors come with files of formats that store them: for meshes OBJ, STP, CTM, 3MF, PLY and GLTF, for point clouds ASC, E57, LAS, LAZ, PTS and PLY. See Supported File Formats for details.
Example
This fish is a GLB file with a texture, so Delete Colors is available:

After Delete Colors, the fish has one solid color, and only its shape is visible. Delete Colors is now unavailable, because the mesh has no colors left:

To color the mesh again from a colored copy, use Project Color. To keep the colors but store them in the vertices instead of a texture, use Texture to Vertex Colors instead of Delete Colors.