Extrude: select mesh triangles and pull them out

Pull selected triangles out of a mesh or push them in, with the mouse or by an exact amount

3 min readVideo
In the app
  • Mesh EditExtrude

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Extrude pulls a selected area of a mesh outward or pushes it inward and builds side walls that connect it to the rest of the surface. Use it to raise a pad or a boss on a part, to make a recess, or to lengthen a flat end of a model.

You find the tool in Mesh Edit › Extrude.

The Mesh Edit tab of MeshInspector with Extrude marked by a red box.

Extrude Step by Step

  1. In the Scene tree, select one mesh.

  2. Go to Mesh Edit › Extrude. The Extrude panel opens with the selection tools at the top.

    Extrude panel with the selection modes Lasso, Rect, Polygon, Brush and Pick, the selection options, the Finish Extrusion and Subdivide Long Triangles buttons and the expanded Advanced section, next to a CAD housing

  3. Select the triangles to extrude. Choose a selection mode:

    • Lasso: draw a free-form outline with the mouse.
    • Rect: drag a rectangle.
    • Polygon: click the corners of a polygon.
    • Brush: paint over the triangles.
    • Pick: click single triangles.
  4. Drag the selected triangles with the left mouse button. The area moves along the extrusion direction (shown as an arrow) and side walls appear. To set an exact distance instead, type it in Amount (see Advanced Settings).

    Selected bottom face of a part pulled outward with the mouse; the extruded area is red

  5. To continue the same extrusion, drag again with the left mouse button. To start a new extrusion from the current position, for example to make a step, drag with Ctrl+left mouse button (Cmd+left mouse button on macOS), or click Finish Extrusion first.

    The extruded area restarted with Ctrl+left mouse button and pushed back inward

  6. Click Finish Extrusion to fix the result. Close the panel when you are done.

To take back a step, press Ctrl+Z (Cmd+Z on macOS).

Selection Options

  • Select Back Triangles: also select triangles that face away from the camera.
  • Select Only Visible Triangles: select only triangles that are visible in the current view, not the ones hidden behind other parts of the model.
  • Hotkeys: this section of the panel shows which modifier key adds triangles to the selection, removes them from it or reverses it.

For more ways to build a selection, see Select Primitives.

Buttons

Button What it does
Finish Extrusion Fixes the current extrusion and makes the tool ready for a new one. Available while you extrude.
Subdivide Long Triangles Splits the triangles of the new side walls into bands no longer than the longest edge of the selection boundary. Use it after a long extrusion, so that the walls do not consist of a few very long triangles.

Advanced Settings

Expand Advanced to control the direction and the distance.

Setting What it does
Fixed Direction Extrudes the selected triangles along one direction, shown as an arrow on the selection. On by default. The settings below appear only when it is on. Turning it on finishes the current extrusion.
Direction (X, Y, Z) The three components of the extrusion direction.
Direct by Normals Sets the direction to the average normal of the selected triangles. Finishes the current extrusion.
Direct to Camera Sets the direction toward you, the position of the camera. Finishes the current extrusion.
Amount Extrusion distance along the direction, in scene units, from −1000 to 1000. A negative value extrudes the opposite way, for example into the part.

Example: Out and Back In

In the pictures above, the bottom face of a part is selected with Rect and pulled out with the mouse. Then the extrusion is restarted with Ctrl+left mouse button (Cmd+left mouse button on macOS) and pushed back inward. This is the result after Finish Extrusion:

The part after the second, inward extrusion is finished

To close a model and give it a flat base, use Extrude Base instead. To raise or lower an area softly, without side walls, use the Add and Remove modes of Brush.

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