Select Objects lets you select whole objects (meshes, point clouds and other scene objects) by clicking them in the viewport. Most tools work on the selected objects, so select the object first when you want to move, transform, hide or process it.
To select triangles or points inside an object instead, use Select Primitives.
Turn on Select Objects
- Click Select › Select Objects, or the arrow button on the toolbar above the viewport.
- Or press Ctrl+Q on Windows and Linux. On macOS, Cmd+Q is taken by the system Quit command and closes MeshInspector, so use the button instead.
Select in the viewport
With Select Objects on:
| Action | Result |
|---|---|
| Click an object | Selects this object only. |
| Click an empty area | Clears the object selection. |
| Drag a rectangle | Selects all objects inside the rectangle. |
| Ctrl+click (Cmd+click on macOS) | Adds the object to the selection, or removes it if it is already selected. |
The Scene Tree scrolls to the selected object. In the default colors a selected object is drawn blue and an unselected one white.

Select in the Scene Tree
You can select objects by name in the Scene Tree at any time, with or without Select Objects:
| Action | Result |
|---|---|
| Click a name | Selects this object only. |
| Ctrl+click (Cmd+click on macOS) | Adds the object to the selection, or removes it. |
| Shift+click | Selects all objects from the first selected one to the clicked one. |
| Ctrl+Shift+click (Cmd+Shift+click on macOS) | Adds that range to the current selection. |
More about the tree: Scene Tree: visibility, appearance and per-object settings.